Video game genres

Results: 432



#Item
11AI for Game Production Mark Owen Riedl Alexander Zook  School of Interactive Computing

AI for Game Production Mark Owen Riedl Alexander Zook School of Interactive Computing

Add to Reading List

Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
12Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

Add to Reading List

Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
1314356c09.pgs:22 AM

14356c09.pgs:22 AM

Add to Reading List

Source URL: www.nickyee.com

Language: English - Date: 2013-09-22 02:49:20
14Data Adventures Gabriella A. B. Barros Antonios Liapis  Julian Togelius

Data Adventures Gabriella A. B. Barros Antonios Liapis Julian Togelius

Add to Reading List

Source URL: antoniosliapis.com

Language: English - Date: 2015-06-01 16:29:19
15Does WoW Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause  Games and Culture

Does WoW Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause Games and Culture

Add to Reading List

Source URL: tltaylor.com

Language: English - Date: 2009-07-21 06:28:10
16Silver Jackets Serious Gaming Webinar

Silver Jackets Serious Gaming Webinar

Add to Reading List

Source URL: silverjackets.nfrmp.us

Language: English - Date: 2016-05-20 02:31:48
17Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis IT University of Copenhagen Rued Langgaards Vej 7, DK-2300 Copenhagen S Denmark , {juto,

Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis IT University of Copenhagen Rued Langgaards Vej 7, DK-2300 Copenhagen S Denmark , {juto,

Add to Reading List

Source URL: www.itu.dk

Language: English - Date: 2009-08-05 04:58:05
18Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

Add to Reading List

Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
19Patterns, Dungeons and Generators Steve Dahlskog Staffan Björk  Julian Togelius

Patterns, Dungeons and Generators Steve Dahlskog Staffan Björk Julian Togelius

Add to Reading List

Source URL: fdg2015.org

Language: English - Date: 2015-12-23 05:20:35
20Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology  Abstract— Bots for Real Time Strategy (RTS) games provide

Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide

Add to Reading List

Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39